This webinar will give you a quick introduction into real-time streaming from QTM into the Unity game engine. We will cover core concepts and then dive into skeletons with data from both our marker sets (Animation Marker Set and Sports Marker Set). After the webinar, you will have the tools to do a scene with joint angles displayed.

Topics covered
- Importing QTM connect for Unity
- Connecting to QTM
- Streaming marker and 6Dof data
- Streaming a skeleton
- Displaying data in the GUI
Your hosts
Martin Holmberg
Business Development Manager Entertainment
Martin is one of Qualisys most experienced MoCap engineers. He started at Qualisys over ten years ago as a developer and has also worked with installations and support before taking responsibility for Qualisys investment in Entertainment 2 years ago.
Johannes Gotlén
Technical Expert
JohannesIs the technical expert from Qualisys and will answer technical questions via chat.