This webinar will give you a quick introduction into real-time streaming from QTM into the Unreal game engine. We will cover core concepts such as accessing and installing the QTM connect for Unreal, and will then dive into streaming skeletal data using the QTM Solver, with additional insight to capturing and streaming props. After the webinar, you will have the tools and knowledge to use your Qualisys system to handle characters, props, and even use a virtual camera within the Unreal game engine.
Topics covered
- Introduction
- Installing QTM connect for Unreal
- Streaming skeletal data from QTM to Characters in Unreal
- Streaming data from props
- Using a virtual camera
Resources
- YouTube Tutorials – This playlist will help you get started learning the basics of the QTM Skeleton Solver
Your hosts
Martin Holmberg
Business Development Manager Entertainment
Martin is one of Qualisys' most experienced Mocap engineers. He started at Qualisys over ten years ago as a developer and has also worked with installations and support before taking responsibility for Qualisys' investment in Entertainment 2 years ago.
Morgan Larsson
Software Development Lead
Morgan is Qualisys' lead software developer, and will be handling all questions in the chat. Morgan is highly skilled in software development has a vast knowledge of motion capture technology and applications such as Unity and Unreal Engine.