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Home / Webinars / Qualisys iClone Integration – with guest speaker from Reallusion

Qualisys iClone Integration – with guest speaker from Reallusion

We are happy to invite you to a Qualisys & Reallusion webinar!

Reallusion and Qualisys present a joint webinar focused on the pipeline integration between iClone and QTM, demonstrating the workflow that allows you to generate and fully customize your own characters in Reallusion’s Character Creator 3 with a few easy steps, import them to Unreal Engine 4 in FBX format, and then use the QTM Solver to directly stream mocap animation on that character from Qualisys to Unreal Engine.

Topics covered

  • Create a character in CC3 Pipeline 
  • Create the character's face via Headshot Plug-in
  • Animate the character via Qualisys QTM in Unreal Engine 
Webinar date Sep 24, 2020

For questions, please contact Helen Rydén.

Watch past webinars here.

Your hosts

Martin Holmberg Qualisys, Business Development Manager - Entertainment
Martin is one of Qualisys most experienced MoCap engineers. He started at Qualisys over ten years ago as a developer and has also worked with installations and support before taking responsibility for Qualisys investment in Entertainment 2 years ago.
Kai Deneve Reallusion, Product trainer
10+ year official Reallusion product trainer Academic Sales Director Freelance Animator & Mocap Artist at Hermit Sherpa Independent Unreal Engine Game Designer
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