We are happy to invite you to a Qualisys & Reallusion webinar!
Reallusion and Qualisys present a joint webinar focused on the pipeline integration between iClone and QTM, demonstrating the workflow that allows you to generate and fully customize your own characters in Reallusion’s Character Creator 3 with a few easy steps, import them to Unreal Engine 4 in FBX format, and then use the QTM Solver to directly stream mocap animation on that character from Qualisys to Unreal Engine.
Topics covered
- Create a character in CC3 Pipeline
- Create the character's face via Headshot Plug-in
- Animate the character via Qualisys QTM in Unreal Engine
Your hosts
Martin Holmberg
Qualisys, Business Development Manager - Entertainment
Martin is one of Qualisys most experienced MoCap engineers. He started at Qualisys over ten years ago as a developer and has also worked with installations and support before taking responsibility for Qualisys investment in Entertainment 2 years ago.
Kai Deneve
Reallusion, Product trainer
10+ year official Reallusion product trainer
Academic Sales Director
Freelance Animator & Mocap Artist at Hermit Sherpa
Independent Unreal Engine Game Designer