Qualisys returns to San Francisco for the Game Developer’s Conference, showcasing our motion capture solutions for film, gaming, and live broadcasting. Witness real-time character solving in both human and animal forms at GDC 2025. Meet our experts as they run through a series of live demonstrations, highlighting specific Qualisys tools that reduce downtime, streamline workflows, and accelerate production schedules in the mocap process for game developers.
Special Guest: Manus
We will have our partners from Manus at the Qualisys booth as we deliver daily demonstrations on how to integrate the newly released Metagloves Pro by Manus!
Special Guest: Gilles Jobin
Gilles Jobin will present on “creative mocap” and how Qualisys technology enhances live performances, offering unique insights into the artistic and technical process.
Booth Demonstrations
Deliver more projects, hit deadlines with ease, and elevate your storytelling.
Preview our demonstrations below to discover how our tools can save you time and enhance efficiency.
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From QTM to Metahuman in MinutesDiscover how actors can seamlessly transition from live capture to fully animated Metahumans in Unreal Engine. Witness a full demonstration of our optimized pipeline, built to efficiently capture live performances using Qualisys Track Manager and stream them onto Metahuman characters in Unreal in minutes! |
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Streamline Your Pipeline: Skeleton Customization for Any CharacterWith Qualisys-specific tools, studios can efficiently adapt complex character rigs, eliminating workflow bottlenecks and accelerating production timelines. Less time spent on setup means more time for creativity—and more projects completed on schedule. |