Academic Outreach Program

Your students graduate.

Make sure they’re ready.

Academic programs that give students real motion capture experience graduate people who know how to work in a professional pipeline from day one. Qualisys partners with animation and game development programs to provide the hardware, software, training, and curriculum support to make that happen.

36+
Years building
motion capture systems
500+
Studios and
university customers

 

The Current State

Motion Capture in Higher Education

Programs that don’t keep up with industry tooling watch their graduates lose ground. These are the patterns we hear from program directors every week.

01 / Graduates

Students graduate underprepared for industry-standard pipelines.

02 / Faculty

Faculty spend time troubleshooting instead of teaching.

03 / Programs

Programs risk falling behind peer schools in technology adoption.

04 / Alumni

Alumni lack competitive, portfolio-ready skills.

Who it serves

Built for Everyone in the Program

One partnership, three groups served. Students get skills, faculty get support, and the school gets standing.

Students

  • Industry-ready skills
  • Stronger demo reels and portfolios
  • Competitive edge in job placement

Faculty

  • High-level training and support
  • Easier curriculum integration
  • Reduced technical burden

Your School

  • Reputation as a program that invests in students
  • Attracts top applicants and industry partners
  • Long-term investment in your program’s standing

 

How It Works

Five Steps to a Working Mocap Program

From the first scoping call to your students presenting at GDC, here’s the path we walk together.

1

Assess your program needs and curriculum goals.

2

Get a discounted system configured for your lab.

3

Run hands-on training sessions and webinars for students and faculty.

4

Receive ongoing software updates and technical support.

5

Showcase student work at industry events like GDC and SIGGRAPH.

The Cirriculum

Eight Modules. One Complete Pipeline.

From mocap theory to capstone production, the curriculum guide gives faculty a ready-to-use structure for introducing motion capture in any animation or game development course.

Module 01
Foundations of Motion Capture
History, technology types, and core concepts.
Module 02
The Mocap Pipeline
Pre-production through integration in one end-to-end view.
Module 03
First Steps with Qualisys
Hardware setup, calibration, and your first capture.
Module 04
Data Processing and Cleanup
Working in QTM to produce clean, usable data.
Module 05
Retargeting and Integration
Applying capture data to 3D characters and rigs.
Module 06
Mocap for Game Development
Building animated characters in Unreal and Unity.
Module 07
Mocap for Cinematic Animation
Performance capture and storytelling in motion.
Module 08
Advanced Topics
Hybrid workflows, AI pipelines, VR, and ethics.

Why Qualisys

Why Universities Choose Qualisys

500+
Studios and university customers
36+
Years in motion capture
1,000+
Peer-reviewed publications using QTM
20%
More student projects completed with QTM Student Licenses

From Northeastern to Virginia Tech, University of Colorado to Cal State San Bernadino, programs that partner with Qualisys give students access to the same tools used by professional studios worldwide.

Get In Touch

Let’s Build Something Together.

Ready to bring professional motion capture into your curriculum? Ander Bergstrom works directly with program directors and faculty to build a setup that fits your lab, your students, and your goals.

Ander Bergstrom
Program Manager, Academic Outreach