Launching 2026

Introducing
Skeletune

 

Skeletune builds, adjusts, and verifies the solver model that turns marker data into character motion, in one window, checked against the actual mesh, not just the bones.

 

Join Beta Program

01-BUILD

Build a new solver model

Fit a delivered FBX, USD, or glTF rig to a QTM markerset and construct the character’s solver model from scratch.

02-Adjust

Adjust the fit that’s already there

Edit degrees of freedom, marker attachments, attachment weights, and model pose when artifacts show up, on the same character, in the same window.

03-Verify

Verify before the stage does

Stream live QTM data onto the rendered character mesh and check the result before a performer ever steps on set.

See how Skeletune Works