Launching 2026
Introducing
Skeletune
Skeletune builds, adjusts, and verifies the solver model that turns marker data into character motion, in one window, checked against the actual mesh, not just the bones.
01-BUILD
Build a new solver model
Fit a delivered FBX, USD, or glTF rig to a QTM markerset and construct the character’s solver model from scratch.
02-Adjust
Adjust the fit that’s already there
Edit degrees of freedom, marker attachments, attachment weights, and model pose when artifacts show up, on the same character, in the same window.
03-Verify
Verify before the stage does
Stream live QTM data onto the rendered character mesh and check the result before a performer ever steps on set.
See how Skeletune Works
BETA ACCESS
Get Skeletune before the full launch
Sign up for early access. We’ll follow up with a download link and onboarding notes before the mid-July launch.