Unreal Fest Seoul 2026 brings together creators, developers, and industry professionals to explore the latest technologies and workflows within the Unreal Engine ecosystem. The event covers a wide range of applications, including games, media and entertainment, animation, virtual production, automotive, and simulation.
Qualisys will participate in Unreal Fest Seoul 2026 together with our South Korean partner HOSPI, showcasing how high-quality motion capture data can support modern real-time content creation workflows.
Discover how Qualisys motion capture technology, Unreal Engine integration, and advanced animation workflows help creators transform performer movements into digital characters efficiently and reliably.
Experience Qualisys Motion Capture Workflows for Unreal Engine
At Unreal Fest Seoul 2026, visitors can explore how Qualisys motion capture technology integrates with Unreal Engine-based production pipelines.
Through live demonstrations and real-world applications, discover workflows for:
- Real-time character animation
- Virtual characters and digital humans
- Animation production
- Virtual production
- Interactive real-time content creation
By connecting accurate motion capture data with Unreal Engine workflows, creators can build efficient pipelines from performance capture to digital characters.
Introducing Skeletune
Qualisys will also introduce Skeletune, a new tool designed to support more efficient character animation workflows.
Skeletune helps creators prepare, adjust, and manage custom skeleton setups, making character pipelines more streamlined and ready for motion capture production.
Discover how new animation workflow solutions can simplify the connection between motion capture data and digital characters.
Partner Presentation
Building a Direct Motion Capture Data Pipeline with Unreal Engine Retargeters
Our partner Sangsangbang will present a real-world workflow developed with Qualisys, demonstrating how motion capture data can be directly connected with Unreal Engine for virtual character production.
The session explores challenges in connecting real-time motion capture data to virtual characters and introduces a streamlined pipeline using Unreal Engine Retargeter workflows.
Session Highlights
- Introduction to virtual character production workflows
- The current state of real-time character retargeting
- Direct connection between Qualisys motion capture data and Unreal Engine
- Benefits of a simplified motion capture pipeline
- Real-world virtual character production workflows
Presented by:
Guk Yi-gyeong
Rigging Artist & Motion Capture Operator, Sangsangbang
Session Details
📅 August 20, 2026
🕑 14:40–15:30
📍 Harmony Ballroom 3
🎯 Media & Entertainment Track
Join Qualisys and HOSPI at Unreal Fest Seoul 2026 to explore motion capture workflows for animation, virtual characters, and real-time content creation.