Our products can be integrated with a number of software and hardware devices.
Add 3D marker positions to your Actor components, or let rigid body position and orientation manipulate them. Mapping skeletons to a mesh is handled by Unreal Engine’s LiveLink plugin (a common interface for streaming and consuming animation data from external sources).
QTM Connect for Unreal is open source and built upon our open source C++ SDK. QTM Connect for Unreal is available on Github.
Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. Capturing crouching, wrestling and lying on the floor has never been this straight-forward.
An FBX is the easiest way to read mocap data in external gaming or animation software. Our FBX files contain characters, skeletons, optical markers and actors.
Unreal Engine is a suite of integrated tools for game developers to design and build games, simulations, and visualizations. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today, with it being source-available.
QTM Connect for Unreal lets you real-time stream skeletons, 3D marker data and rigid bodies (6DOF) from a Qualisys motion capture system to Unreal Engine.