The Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking.
Qualisys has over 30 years of experience in motion capture. Our solution for animation, VR, and game development uses an advanced Skeleton Solver for real-time solving of multiple characters -both human and animal, streamed directly into your preferred game engine, such as Unity, Unreal, MotionBuilder, Maya, and iClone.
Our VFX team and support representatives will be onsite at GDC 2022 booth #S1055to answer all your mocap questions. See Qualisys’ animation and game development solution live and get a preview to new integration releases in the immersive 20’x20′ (6x6m) booth.
We hope to see you there!