QTM Connect for Unity includes functionality for real-time streaming of skeletons, 3D marker data, rigid body objects (6DOF), gaze vectors and analog data.
Different data types are available as scripts in Unity that can be connected to Unity GameObjects.
Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play.
Using a QTM rigid body to set position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body.
QTM Connect for Unity is built upon our open source C# SDK. Both the Unity package and the C# SDK are available on GitHub.