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Qualisys motion capture makes it possible for gaming studios, film and TV producers to perform exceptional animations as well as for VR arcades to create free-roaming, immersive experiences.
With 30 years of experience in Life Sciences, we have developed what is considered the most user-friendly implementation of human tracking currently available.
It would not have been possible without close collaboration with partners. To grow, learn and evolve with our customers and partners is in our DNA and forces us to learn new things every day.
Through our tried and tested motion capture system along with Unity or Unreal software, we can offer a plug-and-play VR solution without complicated customizations.
The most user-friendly implementation of human tracking.
We provide skeleton solving of multiple characters, exported to FBX or streamed in real-time directly into the game engine or animation software.
QTM allows you to define and edit rigid bodies easily. Once defined, the rigid bodies are automatically identified in real-time using AIM.
Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. Capturing crouching, wrestling and lying on the floor has never been this straight-forward.
Project Automation Framework is the foundation on which our analysis modules are built upon. The framework provides all the bits and pieces needed to glue together motion capture, metadata management, analysis pipelines and reports.
The industry-unique site license means that you can freely deploy QTM on as many computers as you like. Goodbye dongles.
Stream motion data over TCP/UDP to your application. Applications already integrated includes Unity, Unreal Engine, MotionBuilder and Maya.
Get superior results even in harsh outdoor conditions. Our Sun Filter makes it possible to capture where it was previously impossible.