Qualisys Unity SDK animates characters in real-time that mimics your every move, or why not experience it from a first person perspective entering a different body with the help of virtual goggles such as the Oculus Rift.
The SDK also supports movement of any other object in Unity by streaming 3D and rigid body data from Qualisys Track Manager so you can manipulate an object both in the real world and in the virtual.
Connect Unity directly with our Qualisys Track Manager software. Qualisys Unity SDK allows you to stream mocap data in real-time directly into Unity with minimal latency. This makes it possible to drive characters, rigid bodies or any other object in Unity. You can also stream from recorded mocap data files (non-real-time).
Qualisys Unity SDK is released as open source and is available for download on GitHub. Please see the GitHub page for information on how to build and contribute to this project.
Use the SDK’s own inverse kinematic solver or use any third party solver such as FinalIK to animate the character in real-time from your own movement.